I loved it. I'd rate it a 10 if it didn't lag. Also, there's no quality option or graphics. You know, things such as (de)activating blur, standard quality...
Anyway, I got to the Moon and Mars on day 5, mainly because of a lv2 radar, a couple of E-Rockets, an awesome jetpack, and most of all a good catapult.
Oh, and I once got 4000+$ in one shot :D
Hard, but that's what makes it lasting.
Let's review this like a good...well, reviewer.
Difficulty: Freakin' hard. Can make some whine at the difficulty or just F-rage. But it's supposed to be a challenge, as it's not impossible.
In-Game music: Good. Fitting.
Graphics: To be 3D, sweet.
Gameplay: Easy to learn, but each weapon's rather tricky to master.
Lasting Appeal: depends on the player. For those who love challenges, this is one sweet game. For the ones who like easy games, ehh...Not so much.
POW WHACK WHACK!
Heh, neat game. But like Nova500 said, it's the autocountering boss that kills me. And once, PsychoGoldfish just spammed me with what I call the Flying Water Sardine attack. I was "below" him, and he was at the bottom too, and he kept hitting me with the attack 'till I died. NERRRRR.
Although, however, the characters are well balanced. For example, Tom isn't too quick footed, and he doesn't have too many bombs, but this makes up for his health and strength. This means his bombs are LETHAL to standard spammers. Dan, however, is the opposite. He isn't that resistant, he has weak power, but 4 bombs instead of two and he's fast. As for Lil'Jim, who is unlocked with the Zamboni medal, he's AWESOME! Well balanced. This means he's got good power, quick footed, 3 bombs, and good resistance. And lul @ the bombs with the Britain flag. It's epic.
Freaking awesome. I just synced Madness 6, actually, but this time with the DJ mode! And it's not outta sync, I promise. Also medium difficulty. The end is actually to make it impossible for the hackers...I hope. Unless you're like freakin' fast with them discs.
I can't quite believe that you created Fuzzy McFluffenstein and Thing-Thing as well as this...
Btw, my score is 179K. Easy is boring though. And recently I nearly chained THREE RAMPAGES. If only they were just a teensy bit closer... And I managed to chain 2 rampages too. But here's a hint for scoring BIG: When you see the rampage powerup, buff up your multiplier to X9, then activate it. Typing in powerup names give you multipliers too, and this also goes for Rampage.
Oh, and to the user a few posts under this one named Ryan, there IS a Med-pack. when you're approaching Sunchips, look down. There's a med-pack down there.
And quick Q to dustball: Can you give me the Boss Battle theme? I'd like to have it DLed. BTW, on this game, there was this part (it was the park, can't remember the kids' names, and it had a tree in the middle. It was after the football pitch) where a kid got stuck between some planks (that counted as a wall, oddly enough) and a house wall. what did I do? Use lots of jabs. I killed him with a 18 combo!
A tip or two for those who, even after getting the Med-Pack, get killed by Sunchips. Being spammed with bullets? When he reloads. GO UP! You'll dodge the bullet. And no, you can't use the kids for cover. They do straight though, huring you.
Sunchips keeps doing his kicks at you? Spam him back. Run at him, then use the strong attack, and keep pressing. When he gets sent to the other side of the arena, Stop using the attack. Rinse and reapeat tactic.
This is just pure pwnage.
I can create a SUPER Sonic, and probably a S. Shadow as well! You just rock!
And Rayman is a pervert. Why did he put a 0 just for that?
A hint: press M for fast ships.
Those ships are fun! BUT there's a graph error with them. When you have the mech that shoots mines up, the tail pops out. AND WHY DOES P1 ALWAYS HAVE A HEAVY VEHICLE THAT CAN HARDLY GO UPWARDS!?!?!?!?!!!?!!??
I give you... a 9/10, 5/5 (Whis would put it at an average of 9.5, which is my real opinion.)
P.S. Update that darned Mario character! I know it's just for looks, but still. not asking you to do it now-now-now, but as soon as is possible. and chance the heavy mech, so we can have a fair fight. otherwise, the one way up is Bigfoot or the pneumatic drill! I can find you an alternate Ro-butt-nik Robomobile if you want, like the one in Sonic Advance 2, which is for the GBA. you can also search on the pwnage MFZ: mysticalforestzone.com. and that is not a promo for the NG mods that may view this comment. Only a suggestion. Okay Tom Fulp?
Respect, Maksim. (Or Digimaks, whatever you want to be called here on NG)
Thank you for suggestions!
Actually both Eggmobiles are exact same physics.
It's just a top altitude limit that carry player down when he's 20% before hidin past top margin.
There are many ways of catching up with enemy altitude. You can either use your weapon to bounce (bigfoot, pneumatic, and default swing ball), or you can bounce against the floor and push upward. zigzaging up and down can also gain altitude.
About the mech tail sticking out of mine bomber.. yeah... That's a glitch that I couldn't get rid of in the ammount of time I had when making game. Plus, now my scripting skills ot 10 times better, more to come!
And yeah, I was thinking of applying final boss machines for some extreme, long lasting battle! However, that's a whole new chunk of code to make, and time was cutting short.
THX for the link to MysticalForest zone. I actually got many sprites from them! (even mentioned in credits). That site was a massive help!!
Reason I didn't use SN Advanced sprites is because they use black outlines on sprites and by dimentions they are saller then Sega Megadrive pallete sprites. So this would cause great graphical inconcistency, so I left it out. I could of used them If I had time to redraw them myself.
Thanx a bunch!!!
I worked out the best tactic for every character.
P-Bot: Spam buzzsawsaw on ground, if necessary use quick attacks.
Hank: Don't get TOO near enemies, but not too far, because the guns have a weird mid-distance range. Also spam crouch attacks, and parry every now and then for ammo.
Alloy: Full combo of standard strong attacks -> Strong attack air combo after 4th ground attack. If necessary when playing Keep-Away, use the Strong juggle, since the spin gains height and the buzzsaw launches you forward.
Nene: Spam quick attacks, and stay on ground. Only use strong attack to throw knives.
Samurai A******: Alternate between fast and and strong attacks, jumping every now and then to dodge a strong attack.
Piconjo: CHARGE!! Also good at juggling, for the in-flight fight based fighters.
Salad Fingers: Keep-away. Jump/block often, and spam strong attacks and weaponry.
Gun is very cheap against others. If you're fighting this guy, juggle him or use guns, as he has low health and gunfire cannot be blocked.
Convict (not transformed): Spam strong crouching and strong attacks.
Tankman: Uhh...I dunno. Sorry, but this guy is one of the hardest to fully control.
Well okay, I'll level with you. Spam quick attacks and gun. Gun has one use.
Review: Teh pwn.
Oh, AND GO GO GO HANK!
Or, in binary: 0110000100101110011101110010111001100 1010010111001110011001011100110111100 1011100110110100101110011001010010111 0.
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